/*
 * Copyright (C) 2004-2013 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.model.actor.instance;

import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;

public class L2CastleWyvernManagerInstance extends L2WyvernManagerInstance
{
	public L2CastleWyvernManagerInstance(int objectId, L2NpcTemplate template)
	{
		super(objectId, template);
	}
	
	@Override
	public final boolean isOwnerClan(L2PcInstance player)
	{
		if ((player.getClan() != null) && (getCastle() != null))
		{
			if ((player.getClanId() == getCastle().getOwnerId()) && player.isClanLeader())
			{
				return true;
			}
		}
		return false;
	}
	
	@Override
	public boolean isInSiege()
	{
		return getCastle().getZone().isActive();
	}
}
